v0.2.8 Released! (And goodbye for now)


v0.2.8 is out!

This will be the last update for a while, since I’m taking a break from the project after this patch. All known bugs have been fixed (again), and some long overdue custom cards have been added, as well as the Daus.

  • New Cards
    • Vanilla
      • The Daus
      • Chime
    • Custom (Thanks, syntaxevasion!)
      • Junkbot
        • 2/1
        • 1 Energy Cost
        • Brittle
        • Depleting
      • Rustbucket
        • 2/2
        • 4 Energy Cost
        • Depleting
      • Scrap Golem
        • 1/3
        • 3 Energy v
        • Depleting
        • Sharp Quills
      • No Moon
        • 1/2
        • 6 Energy Cost
        • Depleting
        • Omni Strike
  • New Sigils
    • Bellist
    • Depleting
      • Removes 2 of the owner’s energy cells when played
    • Omni Strike
      • Behaves as it does in vanilla, attacking all enemy cards, and directly if there are none
  • Balance Changes (Applies to IMF Competitive)
    • Increase cost of activating Enlarge 2->3 bones
    • Increase cost of activating Disentomb 1->2 bones
    • Increase health of Thick Droid 4->5
    • Increase health of Junior Sage 2->3
    • Decrease cost of Ghost Ship 4->2 bones
    • Ghost Ship spawns Skeleton Crew instead of normal skeletons
    • Increase attack of The Walkers 1->2
    • Increase bone cost of The Walkers 4->5
    • Increase attack of Adder 1->2
    • Increase health of Banshee 1->3
    • Increase cost of Banshee 2->3 bones
    • Explode bot can no longer be sacrificed
    • Buff conduit buffs the conduits creating a circuit as well as the cards between them
    • Energized Vessel cost 3->2 Energy
    • Made of Stone -> Card is immune to damage dealt by sigil effects
  • New Features
    • The ruleset editor can now edit card stats, sigils and flags
    • Attempting to connect to an opponent with a different ruleset now gives the option to download their ruleset
  • Bug Fixes
    • Fixed Necromancer not doubling ‘on-play’ effects
    • Fixed only 3 cards being drawn as a starting hand in IMF Vanilla
    • Fixed Disentomb desyncing the bone counter
    • Fixed card attack SFX playing independently of whether it is enabled the options menu
    • Fixed themes not working in some places (except the ruleset editor I didn’t fix that)
    • Fixed jukebot continuing to play music after quitting match
    • Fixed Corpse Maggots summoning themselves outside of combat
    • Fixed multiple Corpse Maggots summoning themselve s into the same slot
    • Fixed Draugr summoning 2 skeletons into the same slot

Files

inscryption-multiplayer-godot-web.zip Play in browser
Version v0.2.8 Jan 08, 2023
Inscryption Multiplayer (Android) 61 MB
Version v0.2.8 Jan 08, 2023
Inscryption Multiplayer (Linux) 52 MB
Version v0.2.8 Jan 08, 2023
Inscryption Multiplayer (macOS) 65 MB
Version v0.2.8 Jan 08, 2023
Inscryption Multiplayer (Windows) 51 MB
Version v0.2.8 Jan 08, 2023

Get Inscryption Multiplayer [Fangame]

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