v0.1.0 Released (MEGA update, get hyped)


v0.1.0 is out!

Looking forward to spending an hour writing these patch notes...

Featured theme (4th screenshot) is "One Dark Pro" by KhanFG

  • New Features
    • Completely new Lobby UI
    • Custom Rulesets!
      • Players can use a custom ruleset to change the balance of the game
      • Both players must use the same ruleset
      • Each ruleset has its own list of decks
    • Remote Multiplayer without needing to use the terminal
      • This makes the previous remote multiplayer guide outdated
  • Balance Changes
    • Black Goat is no longer rare
    • M3atB0t and Bloody Vessels
      • Now have sigil "Sacrificial Substitute"
      • Behaves similarly to "Worthy Sacrifice", but provides 2 blood on sacrifice instead of 3
      • Since these cards are both easier to play and more generic than Black Goat, their effectiveness was reduced. This change should also help 2 blood cost cards see more play
    • Stim Mage
      • Stim Mage's ability (Stimulate) now costs 4 energy per use.
      • This is to prevent it snowballing too quickly, as was an issue in the last few patches
    • Edaxio's Vessel
      • Energy cost no longer decreases after playing one
      • This allowed playing the last 2 vessels in a single turn, which was too strong
  • Parity Changes
    • Conduit effects now apply to the whole circuit (Thanks, EternalHours!)
    • Cards with the "Guardian" sigil will now move in front of cards spawned by effects (e.g. L33pB0ts from Factory Conduit) (Thanks, Gold!)
    • The first person to dm me "Opossom" gets to pick the next profile picture for the lobby
      • Claimed by SYNTHIA_2000, followed by Syntaxevasion, Flare, Desaft, and zpan0317 in order
      • SYNTHIA_2000 spelled Opossom wrong, so Syntax gets to pick the picture
    • Sharp Quills will now loop until one card dies if a card with Sharp Quills attacks another (Thanks, Flare!)
  • Bug Fixes
    • Edaxio's Vessel now wins you the game when you complete its win condition (Thanks, Flare!)
    • Theme editor can now change colour of unhammerable cards (Thanks, Garf!)
    • Active sigil button colour is now the same as the card background (Thanks, KhanFG!)
    • Fledgling now correctly sets health of evolved card (Thanks, BishopAdams and SYNTHIA_2000)
    • Fixes from Pre-release
      • New lobby background can now be customized in themes (Thanks, Desaft!)
      • Multiple copies of rare cards can no longer be drawn (Thanks, SpelunkyGuy101!)
      • Profile pictures now work again (Thanks, Desaft!)
      • Correct deck is now used in duels (Thanks, Desaft!)
  • Other changes
    • Deck editor now verifies decks on load
  • Known bugs
    • Sometimes your opponent has 8 cards in hand on round start.
      • This is a purely visual bug, and does not affect gameplay
      • Will be fixed as soon as I can find out why it happens

Files

Inscryption Multiplayer (Windows) 51 MB
Version 0.1.0 Aug 03, 2022
Inscryption Multiplayer (macOS) 65 MB
Version 0.1.0 Aug 03, 2022
Inscryption Multiplayer (Linux) 52 MB
Version 0.1.0 Aug 03, 2022

Get Inscryption Multiplayer [Fangame]

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