v0.0.4 Released
Inscryption Multiplayer [Fangame] » Devlog
v0.0.4 is out! This release features working Energy and Mox costs, as well is the first few functioning sigils in the game.
These are:
- Airborne
- Mighty Leap
- Fecundity
- Unkillable
- All [colour] Mox sigils
Several missing cards were also added to the deck builder, and overkill damage carrying over to your opponent's next life was fixed (thanks BotBlazing!)
Files
InsMultGodot_v0.0.4.exe 34 MB
Feb 21, 2022
InsMultGodot_v0.0.4_linux.x86_64 35 MB
Feb 21, 2022
InsMultGodot_v0.0.4_osx.zip 27 MB
Feb 21, 2022
Get Inscryption Multiplayer [Fangame]
Inscryption Multiplayer [Fangame]
Status | In development |
Author | 107zxz |
Genre | Card Game |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- v0.3.999 Released!Mar 24, 2024
- v0.3.99 Released!Mar 24, 2024
- v0.3.9 Released!Feb 10, 2024
- v0.3.8 Released!Sep 26, 2023
- v0.3.7f Released!Aug 26, 2023
- v0.3.7 Released!Aug 26, 2023
- v0.3.6 Released!Aug 24, 2023
- v0.3.5 Released!Aug 22, 2023
- v0.3.4 Released!Jul 14, 2023
- v0.3.3 Released!Jul 02, 2023
Comments
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Some notes on stuff I noticed while playing. I don't know if any are new to you, if not then at least it's a reminder:
All Waterbone sigils appear as Kraken waterborne
Headless Horseman cost is still glitched on the card, but can be played with 13 bones like normal
Ouroboros doesn't have buff
Muscle Mage still has Rabbit Hole
Master Bleene still has Fledgling
Necromancer has Dead Hand
There are a lot of missing Act 2 techno cards: Insectodrone, Double Gunner, all conduits besides the Null one, Mox Module
You removed the master gems, but kept Magnus Mox? What?
Speaking of Magnus Mox, it's too strong. You should remove it when you add Mox Module.
Balance will come later, and it is known that some cards are missing. I'm using a python script to automatically grab cards from the game files, and it's a bit unstable. I'll fix it soon.
With Energy and Mox being my favourite costs, I'm really hyped for this patch. I'll test this as soon as I get home, will comment if I get any bugs.
Regarding balance: I know you said you'd worry about it later as it really doesn't matter now, but I don't think Undead Cat should be in there. It's too strong and is never collectible in any of the Acts, so I don't think anyone would mind if you removed it.
I'm using a python script to grab the cards from the game. I'll sort out the missing cards in a few patches and eventually add some balance features.