i tried a few games (with myself D: ) and found a bug sometimes when turn ends there is a chance to game brighten both screens and don't let you do anything,same for the opponent,is there a way to prevent this from happening?
It would take a lot of work to re-arrange the UI (unless you'd be happy with the game being squashed), so I can't promise anything anytime soon. Thanks for asking, though!
can you add hosting the web version? I play on chromebook and want to still be able to play with my friends (can't find anyone online because discord blocked)
It asked for app permissions, the one with the shield logo, and I accidentally closed the window, and I can't host or join games. How do I get it to pop-up again? (I already tried a reinstallation)
I'm sure running it as administrator would work, but hopefully there's another solution. Maybe if you right click on the exe and check properties there will be something useful?
This can happen for a number of reasons, including because I am not a registered windows / mac developer, because the game includes networking features, or one of many other potential issues.
Edit: It's because I'm not a registered dev. The tunnel method has been changed to no longer use system commands.
Edit 2: If you are referring to the popup that appears when you host a game, that happens because you are opening a port on your device (something all ad-hoc games need to do)
The command in question is the same command featured in the multiplayer guide here, and serves as a simple way to tunnel a port through a remote server (localhost.run) as a temporary alternative to port forwarding that does not expose your ip address to the other player (this is a way to connect to a player on a different wifi network without needing to set up port forwarding and giving them your ip address).
Fantastic game, so much fun! Are you going to add cards from the other acts, or make custom cards? If you want I can help with card balancing, I make my own card games and have played a lot of the original.
Now that I've gotten the fanservice out of the way, I noticed some things:
-Stim Mage and Bone Heap don't attack when their stats are buffed. And their attack stats reset every turn, though if this is intentional (which I think is a great idea) it should be explained in the abilities.
-Force Mage is way too strong in a multiplayer setting, I think it should have Gem Dependant to give your opponent a way to counter it.
-Some cards don't show up when sorting through the deck editor. I'm not sure if this is a glitch or designed not to show broken cards.
-You should be able to hover over and read card abilities while in a battle. This is mostly for new players, which would make it easier for them to get in, and not require the experienced player to explain every card three hundred times.
-Any and all abilities should be written and explained on the card. This isn't base game Inscryption, secret/hidden mechanics only hinder a multiplayer setting.
-Another glitch is that spawned/Summoned cards, created by other cards, are extremely big.
-Finally, some cards like the Opossum and Zombie are the exact same, there should never be a case like this. Other than flavor or swarm, why use one or the other. Maybe make Opossum a 2 Bone cost, 1/2, with Bone Digger?
These are just some thoughts and bugs I noticed while playing with a friend. You are doing great work, and don't take this the wrong way. These are merely suggestions from an overly excited fan! I hope you continue to update this and make it great! THANK YOU!!!
Thanks so much for the feedback and bug reports! There's a thread for the game on the official Daniel Mullins Games discord server where you can discuss the game and find games with other players.
Thanks for reporting the stim mage, bone heap bugs. I'll take a look at them asap. Force mage is a very powerful card on paper, and it was banned in this game for a very long time. However it isn't as good in practice (in my experience) as it locks your opponent out of using the lane(s) with force mage as well, while still leaving at least one lane vulnerable (also force mage doesn't stop airborne attacks).
The missing act 2 cards (magnus mox and the spore cards) are banned from the deck editor due to being direct upgrades to existing cards, and may be added in future after being nerfed. The side deck cards (squirrels, skeletons, etc) are also missing due to being in the side deck. Rabbit may be added to the deck editor in future.
Hovering over card abilities in battle is a feature I definitely want to add in future (probably a tooltip when hovering over sigils). Coming soon, after I improve the multiplayer system.
Most abilities are explained, with the only current exception (that I know of) being the kraken / tentacle cards. Cards that cannot be hammered / sacrificed display in different colours atm, but this isn't explained properly yet. This will be improved in future.
Summoned cards being big is a stupid bug that happens every second time I compile the game. Will be fixed next build.
I missed oppossom and zombie! If you want to discuss future balance changes with other players (which is very influential in future changes), feel free to discuss it in the thread.
Thanks for taking the time to reply, it feels really good to see a dev do something like this. Make it feel as though the fans are heard!
About the cards not showing up, it's due to them not having a cost. Like Tomb Robber doesn't show up when sorting for bones because he has no cost. Along with some of the others, this is what I was referring to. I understand that some cards aren't in because they are extremely unbalanced in a multiplayer sense!
I wish you nothing but luck, thanks for making such an amazing even better with a multiplayer option!
Nice! i really like this game, and its coming along great^^ suggestion: have mox both be a side deck, and main deck card, so you can hybrid mox in your main deck, without needing to sacrifice your side deck to exclusively mox!
oh... thats horrible. im sorry. that's a real let-down. no worries! good times will come my friend! :) this idea is awesome but now just isn't the time for it, maybe someone else could take the project over. i wish you good luck!! :)
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Text too small on mobile please add a feature to adjust text size
How can I access discord server? The link seems to be broken
Wished this would release on ios. Most of my friends are using iphone but overall, good port from the og game!
i tried a few games (with myself D: ) and found a bug
sometimes when turn ends there is a chance to game brighten both screens and don't let you do anything,same for the opponent,is there a way to prevent this from happening?
also please tell me how to make custom cards for your ruleset
Sorry for not keeping up to date with these for a while, been busy!
I recommend joining the discord for help with that, and check out the existing rulesets on the https://github.com/107zxz/inscr-onln-ruleset repo.
There isn't a proper guide yet, but I plan on writing one soon!
If it happens again, please DM me a log on discord (I'm @107zxz). Thanks for playing!
Draft format when?
Not implemented in the game yet. IIRC there's a bot that supports deck drafting on the discord server!
Would it be possible for someone like myself to create an HTML5 game that essentially replicates act 2 of INSCRYPTION?
Sure! Godot is a good engine to start with, and you can always reference this game's source code.
I wanna thank you to continue the work for this game, is going amazing. So I ask you (if possible ) to make it in vertical for mobile
It would take a lot of work to re-arrange the UI (unless you'd be happy with the game being squashed), so I can't promise anything anytime soon. Thanks for asking, though!
Hi, is there some kind of rulebook for this format? I was considering making proxies to play with my friends in real life!
There isn't a rulebook atm, but one of the people on the discord server is writing a doc on the format
is there a number of cards that have to be in your deck, otherwise you can make a warren, black goat, urayuli turn 1 kill deck
Usually we go with 20 for tournaments, but its not enforced. Custom rulesets can add a hard limit (e.g. eternal format does this)
This is awesome! Try putting skeleton ships and squirrel balls together, though. Weeeeeird stuff happens.
I'll look into that, thanks for reporting!
can you add hosting the web version? I play on chromebook and want to still be able to play with my friends (can't find anyone online because discord blocked)
Hi! Since this game is peer-to-peer, hosting a game involves opening a port on your local machine, which other players can connect to.
Unfortunately, web apps can't open ports, so hosting from the web version of the game is impossible.
Interesting. OK
I can't believe what I've stumbled on. This is amazing!
Got some new and exciting updates coming down the pipeline?
photo is broken??
It's not, you need to click the pieces in the right order
I'll put out a patch to get rid of it
how the hell do i put the foto together
click all the pieces
TBH I should probably get rid of it, I planned for it to be there for like a week
How to create custom cards
How do I choose my side deck (The squirrels and Skeletons)?
You'll need to be in a ruleset other than vanilla, and they're at the bottom-center of the deck editor
It asked for app permissions, the one with the shield logo, and I accidentally closed the window, and I can't host or join games. How do I get it to pop-up again? (I already tried a reinstallation)
I'm sure running it as administrator would work, but hopefully there's another solution. Maybe if you right click on the exe and check properties there will be something useful?
So on the android version there's no deck and hitting deck folder on the new release crashes the game
You have to select a ruleset from the title screen. The game should prompt you to do it the first time, but it seems to be bugged atm
Edit: Fixed, will be in next patch
Do you know why when i download it it says its a virus??????
This can happen for a number of reasons, including because I am not a registered windows / mac developer, because the game includes networking features, or one of many other potential issues.
Edit: It's because I'm not a registered dev. The tunnel method has been changed to no longer use system commands.
Edit 2: If you are referring to the popup that appears when you host a game, that happens because you are opening a port on your device (something all ad-hoc games need to do)
If this is a recent occurrence, It is likely because of this section of code https://github.com/107zxz/inscr-onln/blob/main/scripts/singletons/TunnelHandler.gd, as it executes a system command.The command in question is the same command featured in the multiplayer guide here, and serves as a simple way to tunnel a port through a remote server (localhost.run) as a temporary alternative to port forwarding that does not expose your ip address to the other player (this is a way to connect to a player on a different wifi network without needing to set up port forwarding and giving them your ip address).Fantastic game, so much fun! Are you going to add cards from the other acts, or make custom cards? If you want I can help with card balancing, I make my own card games and have played a lot of the original.
Now that I've gotten the fanservice out of the way, I noticed some things:
-Stim Mage and Bone Heap don't attack when their stats are buffed. And their attack stats reset every turn, though if this is intentional (which I think is a great idea) it should be explained in the abilities.
-Force Mage is way too strong in a multiplayer setting, I think it should have Gem Dependant to give your opponent a way to counter it.
-Some cards don't show up when sorting through the deck editor. I'm not sure if this is a glitch or designed not to show broken cards.
-You should be able to hover over and read card abilities while in a battle. This is mostly for new players, which would make it easier for them to get in, and not require the experienced player to explain every card three hundred times.
-Any and all abilities should be written and explained on the card. This isn't base game Inscryption, secret/hidden mechanics only hinder a multiplayer setting.
-Another glitch is that spawned/Summoned cards, created by other cards, are extremely big.
-Finally, some cards like the Opossum and Zombie are the exact same, there should never be a case like this. Other than flavor or swarm, why use one or the other. Maybe make Opossum a 2 Bone cost, 1/2, with Bone Digger?
These are just some thoughts and bugs I noticed while playing with a friend. You are doing great work, and don't take this the wrong way. These are merely suggestions from an overly excited fan! I hope you continue to update this and make it great! THANK YOU!!!
Thanks so much for the feedback and bug reports! There's a thread for the game on the official Daniel Mullins Games discord server where you can discuss the game and find games with other players.
Thanks for reporting the stim mage, bone heap bugs. I'll take a look at them asap.
Force mage is a very powerful card on paper, and it was banned in this game for a very long time. However it isn't as good in practice (in my experience) as it locks your opponent out of using the lane(s) with force mage as well, while still leaving at least one lane vulnerable (also force mage doesn't stop airborne attacks).
The missing act 2 cards (magnus mox and the spore cards) are banned from the deck editor due to being direct upgrades to existing cards, and may be added in future after being nerfed. The side deck cards (squirrels, skeletons, etc) are also missing due to being in the side deck. Rabbit may be added to the deck editor in future.
Hovering over card abilities in battle is a feature I definitely want to add in future (probably a tooltip when hovering over sigils). Coming soon, after I improve the multiplayer system.
Most abilities are explained, with the only current exception (that I know of) being the kraken / tentacle cards. Cards that cannot be hammered / sacrificed display in different colours atm, but this isn't explained properly yet. This will be improved in future.
Summoned cards being big is a stupid bug that happens every second time I compile the game. Will be fixed next build.
I missed oppossom and zombie! If you want to discuss future balance changes with other players (which is very influential in future changes), feel free to discuss it in the thread.
Thank you so much for the feedback!
Thanks for taking the time to reply, it feels really good to see a dev do something like this. Make it feel as though the fans are heard!
About the cards not showing up, it's due to them not having a cost. Like Tomb Robber doesn't show up when sorting for bones because he has no cost. Along with some of the others, this is what I was referring to. I understand that some cards aren't in because they are extremely unbalanced in a multiplayer sense!
I wish you nothing but luck, thanks for making such an amazing even better with a multiplayer option!
Thank you for the feedback!
If you have any suggestions for changes to (or new) search filters in the deck editor, let me know!
i love this
Nice! i really like this game, and its coming along great^^
suggestion: have mox both be a side deck, and main deck card, so you can hybrid mox in your main deck, without needing to sacrifice your side deck to exclusively mox!
You caan run the dual-coloured mox in your main deck at the moment. That is a good idea though, and I might add it in future
very nice!
I'm trying to connect to a friend via IP and nothing comes out, I entered the IP correctly, what should I do?
It is a bit unintuitive. You'll need to type their ip into the box as "their ip:10567". (Edit: This is no longer necessary)
This is because the current version connects through websockets, so you'll need to specify a port if not playing with a remote player.
I entered the ip along with the port but nothing happened, what is the reason for this?
Is your friend on the same WiFi as you? I've updated the instructions for multiplayer on the main page
no, we have different WI-fi, does it somehow affect it?
You'll need to follow the instructions here for different networks
pls i need a tutorial
Just updated the main page with better multiplayer information
how i play it i was creatin a deck and when i save the game crash my pc
If your pc crashed, I don't think the game is at fault. Does it happen every time?
no era que tenia poca bateria
I'm having trouble connecting to a friend on lan, can you put instructions on how to do it? Other than that seems awesome!
It is a bit unintuitive. You'll need to type their ip into the box as "their ip:10567".
This is because the current version connects through websockets, so you'll need to specify a port if not playing with a remote player.
this is such a dope concept! i love it!! looking forward to future updates!
Unfortunately I have stopped work on this project for now due to being too poor to host a multiplayer server. Edit: I am working on it again
This means the game can only be played over LAN, and as such is inaccessible to the majority of its intended audience.
oh... thats horrible. im sorry. that's a real let-down. no worries! good times will come my friend! :) this idea is awesome but now just isn't the time for it, maybe someone else could take the project over. i wish you good luck!! :)
The source code is available for anyone to use under MIT license in the linked GitHub repo
Good news! I've sorted out the multiplayer issue. Just a little bit longer til I have the fix up
im actually working on something very similiar, shame i only discovered this project like 3 minutes ago
I'm not really working on this actively anymore. Feel free to use whatever source code helps.
Edit: I am working on it again. Still, use whatever helps